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Aiming can be difficult, due to the extremely thin circular iron sight and the distance between the rear sight of the gun.Along with the 9mm submachine gun, the 10mm SMG will not slow one down when equipped.Template:Icon Sometimes found on lobotomites, though mostly at mid levels.
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Template:Icon Some tribals in Zion will carry this.Fiends may carry 10mm SMGs, such as in Vault 3.Many Kings gang members carry this weapon.Found from time to time on Viper gunslingers.Sometimes found on Caesar's Legion soldiers, most reliably on the route to Novac.Occasionally found on NCR troopers patrolling the Mojave.Can be bought from various merchants and traders throughout the Mojave Wasteland.Vault 34 - Multiple 10mm SMGs can be found within the vault armory and the vault itself. Includes 7 items: Fallout: New Vegas, Fallout New Vegas: Dead Money, Fallout New Vegas: Honest Hearts, Fallout New Vegas: Old World Blues, Fallout New Vegas®: Lonesome Road, Fallout New Vegas®: Gun Runners’ Arsenal, Fallout New Vegas: Couriers Stash Package info.The Tops, New Vegas - Can be found inside a safe in the Penthouse Suite.Gun Runners - The Vendortron sells them.Red Rock Canyon - Several Great Khans, especially the ones who traveled from Boulder City, may have 10mm SMGs.Template:Weapon comparison table Locations It also comes with a darker finish and a larger magazine. It has a suppressor/compensator along with internal modifications that boost the damage and slightly elevate the rate of fire. Sleepytyme Template:Icon - added in the add-on Gun Runners' Arsenal.10mm submachine gun recoil compensator - reduces spread by 1.10mm submachine gun extended magazines - +10 rounds per magazine.The 10mm submachine gun can fire a total of about 2495 standard rounds, the equivalent of 84 reloads, or 63 reloads when modified with extended magazines, from full condition before breaking. However, with full automatic fire and a 30-round magazine, the SMG is a decent side arm for close quarters combat. Click to see and compare its stats, including damage per shot, damager per second, critical chance multipler and more. In addition to losing much of its damage, the high spread of this weapon requires the wielder to be at close ranges for all of the rounds fired to impact on the target.Īnother downfall of the SMG is its ammunition consumption, as this SMG can eat through 10mm rounds at alarming speeds: emptying its magazine in 3 1/3 seconds. Maria is a weapon in Fallout Vegas Commands. Although the in-game description for the 10mm SMG lists a high damage-per-second (DPS), it shares the common weakness of most shotguns and automatic weapons in Fallout: New Vegas in that much of its theoretical power is negated by the damage threshold system. The 10mm submachine gun is a one-handed automatic weapon. YES NOThe syntax for the "add item" cheat is player.Characteristics File:10mm SMG blown up.png
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